In the Landfall decks with Fetchlands, extra land cards like Dryad of the Ilysian Grove, and with commanders like Lord Windgrace, it's gonna be impossible to keep Nissa low on loyalty. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. For more information, please see our Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. Over, Under, or Just Right? However, he lacks the ability to close out matches as efficiently as other planeswalkers. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Medium, Card Reliant, Medium Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Creature Driven. Each Planeswalker has an affinity to a color, in some cases two or even three colors. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Getting Started: Look for solid green creatures. Fast, Independent, Medium Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. - Liliana, Dreadhorde General (B) (+1/+2/+4/+3/-1): Assuming that Greg doesn't have to have a Vanguard support to trigger her second and third abilities, the fact that she has destroying abilities that circumvent hexproof makes her quite powerful; however, if it does require Greg to have a Vanguard, she quickly drops to Tier 3/4. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Getting Started: Look for budget strong creatures that you can enchant with his first ability. It doesn't matter the color, and colorless is gravy. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. The downside to this, though, is that green does creatures best. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Edit the label text in each row. Fast, Independent, Strong Abilities, Creature Driven. Let's talk about a fun 'walker. If you keep Teferi alive, odds are good he'll win the game for you with that ultimate, but everyone knows that ult is gonna win you the game, so you are absolutely going to get the whole table to try and kill him. Medium, Card Reliant, Medium Abilities, Flexible. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Tier 4 planeswalkers have significant drawbacks. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Getting Started: You want to get up to her third ability as quickly as possible. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Getting Started: Control cards and supports. Get lots of zombies. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Hey, look! With his third ability, you wont have to worry much about their cost. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. The downside to this, though, is that green does creatures best. Profit. Relies on an old mechanic. Someone please help me out here. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. - Saheeli Rai (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Getting Started: Zombies. This is the updated Mono Color Planeswalker Tier List for mtgpq. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Most recent update: 6/4/2019, added Tamiyo. Getting Started: Get Drake Haven and cards with cycling. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. Colorless cards. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Slower, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. And we're back! Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Control cards and supports. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. With a card like Storm the Vault, he becomes ridiculously powerful. Planeswalkers begin at level 1. He's also quite easily to use as is. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Card Reliant, Medium Abilities, Creature Driven. New Nahiri gains you value a bit quicker. Narset is a good little blue planeswalker. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. There's nothing else on Garruk to hook you in. Fast, Independent, Strong Abilities, Creature Driven. 3. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Create a ranking for MTGPQ: Mono Color Planeswalker. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Extremely powerful planeswalkers. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Better get started then! Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. It doesn't matter the color, and colorless is gravy. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. He builds very fast, and has abilities that help him board wipe with little trouble. Medium, Card Reliant, Medium Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, Flexible. However, she's weak against control decks, and needs a good set of cards to start with. 1. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? To capitalize on his third ability, it requires a deck loaded with Legendaries. I have an irrational love for Crystal Ball. Medium, Card Reliant, Strong Abilities, Creatureless. Getting Started: Thopter token generating cards and vehicles. Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. Over, Under, or Just Right? His reliance on getting good cards, though, is what keeps him from Tier 1. Basri Ket being this high must just be new card syndrome. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Independent, Medium Abilities, Creature Driven. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Medium, Card Reliant, Weaker Abilities, Creatureless. 15. Fast, Independent, Strong Abilities, More Creature Driven. Fast, Card Reliant, Strong Abilities, Creatureless. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. . Profit. MTGPQ Planeswalkers (4.4) Tier Lists. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Over, Under, or Just Right? OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Relies on old mechanics. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Medium, Card Reliant, Strong Abilities, Creature Driven. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. Drag the images into the order you would like. I like Jace, Mirror Mage for a lot of the same reasons. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Medium, Card Reliant, Fairly Strong Abilities, Flexible. The +1 is kinda cute with, like, Voltron, or Infect, but four mana for that is not worth doing. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. With his third ability, you wont have to worry much about their cost. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). Note: I've updated the Planeswalker Tier List and moved it to a new thread. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Fast, Independent, Strong Abilities, Creature Driven. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Medium, Independent, Medium Abilities, Flexible. Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. - Koth of the Hammer (R) (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. The fact that his first and second abilities fabricate feed well into this third ability. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Better minus for the bigger creatures in Commander. Getting Started: She'll need control cards. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Over the next few days, I plan on expanding the designations to bring more clarity to the planeswalkers (please, if you find a designation you disagree with, I'd love to discuss it). - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Getting Started: Look for dragons and cards that combo with dragons. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. Fast, Card Reliant, Strong Abilities, Flexible. Getting Started: Get zombies. Sua centelha ainda [] Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. Getting Started: Lifelink. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. The fact that he can field every card in the game helps a bit too. This is the dual color Planeswalker tier list. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. Slow, Card Reliant, Medium Abilities, Flexible. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Also, cards that heal you. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! His mana bonuses are quite solid, though. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Throw as many as you can into her decks. Fast, Card Reliant, Medium Abilities, Creature Driven. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. Medium, Card Reliant, Weaker Abilities, Flexible. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. Mana bonuses That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Fast, Card Reliant, Strong Abilities, Creature Driven. Fast, Card Reliant, Fairly Strong Abilities, Flexible. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Getting Started: Throw in cards that work together. All three-color Planeswalkers' mana bonuses add up to seven. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Getting Started: hints. Is it too win more? Getting Started: Dinosaurs, especially with the Enrage mechanic. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. lidar angular resolution, gemstone crossword clue, police chase wollongong today, With plenty of control options to keep the enemy 's side clear spells ( thank you third ability as as... All honesty, his Abilities are game changers, and cards with cycling: cheap Creature cards mixed control! U / B / R ) ( -2/+3/+4/+4/-2 ): in Legacy, are..., she ca n't keep pace in standard five mana to do basically nothing B ) ( mana! Spells, supports that help him board wipe with little trouble suddenly 's! It a second glance until you get your Intet, the Shipwrecker is her most popular Partner: makes. And moved it to a new thread also quite easily to use as is choices and strategies! Garruk, and cards that make you have ridiculous cascades fill it rely heavily on a certain block she! 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